
Shots ignite enemies
Fire Maker
- Inferno
- Meteor

Jack was a soldier with a rifle and a radio. Now he is somewhere before all of that, and the horde at the gate has bronze and iron and worse. Ten arenas. Seventeen enemies. One way out of each.


WebGL in the browser · Android on mobile
Ten arenas · seven cultures · one way out of each
Gameplay trailer

Trailer — 1:29
Placeholder video source — swap `trailer.src` in lib/content.ts for the real cut.
The premise
Jack went through a door that should have led to a stairwell. What it led to was a longhouse full of men who had never seen a rifle and did not need to — there were forty of them and one of him.
He is still falling. Each arena he clears puts him somewhere older and worse: a colosseum floor, a courtyard under snow, a rooftop in the dark, a crypt that is awake. The gun keeps working. Nothing else about this does.

The arenas










The classes
One class per run, chosen at level 2. Each unlocks two signature abilities at level 5.

Shots ignite enemies

Shots chill and slow

A flaming skull orbits you

+50% HP, and hits heal you

Kills rise again as skeletons
Arsenal & mechanics
Infinite ammo. The one thing Jack never runs out of, and the reason a bad run is survivable.
Found on the floor, not in a menu. Sustained fire for when the wall closes in.
Close range, wide cone. The answer to being surrounded, if you can reach it.
The escape. Short, fast, and on a cooldown just long enough to punish using it early.
Level up and the arena freezes while you choose. XP resets on every arena load — no carry-over.
Four spawn points per arena, three to six waves each, at ×0.5, ×1 or ×2 difficulty.
The game in numbers
Arenas
Enemy types
Classes
Guns
Final boss
Full campaign
Figures from the game design document — not marketing estimates.
Download
Everything Arena is built in Unity 6 / URP and ships to WebGL and Android. Single player, offline, no account.
All store links are placeholders — set them in lib/content.ts